Monday, October 28, 2013

Aw, ponyfeathers...

Holy bucking Tartarus, it's been over a year since any of us updated this blog! It isn't that we've ceased working on this project or that (speaking for myself, at least) interest in continuing has been lost. It's more that the vast majority of our discussions and build modifications occur on our Facebook group page and never find their way here. Believe me when I say I'm really sorry about that! Hopefully I'll remember to post all the crazy shenanigans over on this outlet, too!

Anyway, just like the last time an update was posted here, we did run FRAG at FAN:dom 2013, though the layout of this year's con made finding space to play far more difficult than last year. Regardless, games were played, characters were tested, and modifications were made. I won't be covering the "finished" builds that were played, as they've already gotten a lot of playtesting and I was only really paying attention to the builds that showed necessary modification. More to follow after the break.

Tuesday, October 30, 2012

Fandom Con 2012!

Thanks to everyone who played FRAGing is Magic with us at Fandom! It was a lot of fun, and I hope you all had a good enough time that you will go buy the game and play it with your friends!

Frag is a game by Steve Jackson Games. You will need to first buy that before you can play FRAGing is Magic. I suggest you go to your local provider of table top games, and if they don't have it in stock, ask them to order it for you. If you live in Pensacola, Bobe's Hobby House is my favorite place for this stuff, so SHOW THEM SOME LOVE. If you for some reason can't, or don't want to do that, then you can order it online from a number of sources, including SJ Games themselves.

Character sheets for ponies can be found in a number of places. The Mane 6, as well as a few others, are on Google Docs, and the link to that can be found in the tab above (or, just click here). We also have a group on Facebook where a number of other characters have been built and are being hosted (you can find that here!).

Once you are playing, we would LOVE to hear feed back from you! Tell us your thoughts on the builds, make suggestions for things that can fixed, or submit your own character builds! This is entirely a fan project of the community and we encourage participation from everyone!

Oh yeah, and show us some love by liking our Facebook page (which is HERE)

And by the way, this was the first time we ever played an over sized 9 player game before, so thanks! I think it went very well ^_^




Friday, June 15, 2012

PeliCon 2012

It's official! We're going to be running FRAGing is Magic at PeliCon here in Pensacola this year!

You can get all the details here:
http://bobeshobbyhouse.com/pelicon/pelicon.html

I will be out of town, so Jonathan Harpster and Joseph Bartholomew will be running the games in my absence (I will be in Orlando for the Legend of Zelda: Symphony of the Goddess concert :p). Come show them your support!

Saturday, June 9, 2012

Playtest Report 06/08

A productive playtest to report!? What is this?

Yeah, we got two solid games of new character playtesting in. Most of the new additions are just about ready to go, while two or three still need further testing before I consider them ready. Still, it feels good to finally make some real progress! More details after the break.

Friday, June 1, 2012

Lots of new characters being tested...

So, I haven't checked in here in a LONG time. Sorry about that. I'm apparently busier than I believe sometimes. Anyway, while I haven't had the chance to make a post here, I have been busy working on a bunch of new stuff for Fraging is Magic. One of those things is new characters. I finished Fallout: Equestria a little while back, and I decided to add some of those awesome characters in here, since they seem to fit pretty well. Check them out after the break.

Monday, May 21, 2012

Newcomer: Queen Chrysalis

She still needs some balancing, I think. protip: don't fly over lava when a player has a portable nuke or Grenade. This for Boss battles mode, so she can't pick up equipment or weapons.

We are still working on the basic rules for boss battles, things got wacky last time when we pulled some cheat cards that make no sense for boss's. (no carrier on the boss anyone?)

Sunday, May 20, 2012

Princess Luna enters the fray!

I figured it was time somebody posted a boss character, and since I've got one handy that survived a playtest, here we have it: Princess Luna.