Oh, hey, Ushicon has pretty much come and gone, hasn't it? It was a lot of fun, but not much to report. Played several rounds of FRAGing is Magic, but I spent a lot of time just teaching people how to play. While feedback was good, it wasn't exactly the best place to get real constructive criticism.
The best thing to happen there was one of the event coordinators used to work for Steve Jackson Games and personally knows Philip Reed, the game designer for Frag! He didn't get a chance to play himself, but he took some pictures and e-mailed them to Philip. Unfortunately, I never heard back from him if Philip has ever responded...
Anyways, it was a fun weekend! Joseph and I have kicked some ideas around this month and here are some changes we've made: